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ScratchJr Programming Block Adventures

Smart Worksheet
1
English

ScratchJr Programming Block Adventures

Coding with ScratchJr

Welcome to the world of coding! In this worksheet, you will practice using blocks to make your characters move, talk, and dance. Follow the instructions for each activity.
fig 1: The six color-coded block categories in ScratchJr: Yellow (Trigger), Blue (Motion), Purple (Looks), Green (Sound), Orange (Control), and Red (End).
fig 1: The six color-coded block categories in ScratchJr: Yellow (Trigger), Blue (Motion), Purple (Looks), Green (Sound), Orange (Control), and Red (End).




Activity 1: Color Match

Draw a line to match the block color to its job category.
  • Yellow
  • Blue
  • Purple
  • Green
  • Orange
  • Red
  • Motion Blocks
  • Sound Blocks
  • Trigger Blocks (Start)
  • Control Blocks
  • End Blocks
  • Looks Blocks



Activity 2: The Magic Start

Which block do you click to make your whole program run? Circle the correct answer.
A) The Red Stop Block B) The Green Flag Block C) The Blue Arrow Block D) The Orange Wait Block



Activity 3: Label the Home Base

Look at the diagram of the ScratchJr screen. Use the word bank to label the parts.
Word Bank: Script Area | Character List | Stage | Background Button | Block Palette
fig 2: ScratchJr Interface Diagram
fig 2: ScratchJr Interface Diagram

  1. ____________________ (Where characters move)
  1. ____________________ (Where you pick blocks)
  1. ____________________ (Where you snap blocks together)
  1. ____________________ (Where you see your actors)
  1. ____________________ (To change the scenery)



Activity 4: True or False?

Write T for True or F for False.
  • Blocks must be snapped together to work. [ ___ ]
  • You can only have one character in a project. [ ___ ]
  • The Yellow flag block starts a program. [ ___ ]



Activity 5: Draw a Motion Block

In the box below, draw the Move Right block. Don't forget the arrow and the number!



Activity 6: Block Talk

Match the icon on the block to the action it performs.
  • Speech Bubble
  • Speaker Icon
  • Person getting bigger
  • Clock Icon
  • Wait
  • Say something
  • Grow/Increase size
  • Play a sound



Activity 7: Changing Looks

Which block makes a character get smaller? Circle your answer.
A)
Shrink Icon
Shrink Icon

(Shrink Block) B)
Grow Icon
Grow Icon

(Grow Block) C)
Reset Icon
Reset Icon

(Reset Size Block)



Activity 8: Put them in Order

You want your character to Start, Move, and then Stop. Number these blocks 1, 2, and 3 to show the correct order.
[ ___ ] Blue Move Block [ ___ ] Yellow Green Flag Block [ ___ ] Red End Block



Activity 9: Fill in the Blank

Use a word from the box to complete the sentence.
Yellow | Blue | Red
"The ___________ blocks are used to make your character move across the stage."



Activity 10: Steps and Numbers

Look at a motion block. What does the number at the bottom tell the character?
A) How fast to go B) How many steps to take C) What color the character is D) How many friends to bring
Answer: ____________________



Activity 11: Patience, Please!

Which category contains the Wait block (the one with the clock)?
A) Motion (Blue) B) Trigger (Yellow) C) Control (Orange) D) Sound (Green)



Activity 12: Cleaning Up

How do you delete a block you don't want anymore?
A) Tap it three times B) Drag it back to the Block Palette C) Shake your tablet D) Blow on the screen



Activity 13: Direction Detective

Draw a line from the block name to the direction it moves.
  • Move Up --------> [ ↑ ]
  • Move Down ------> [ ← ]
  • Move Left ------> [ ↓ ]
  • Move Right -----> [ → ]



Activity 14: Draw a Sound

Draw the Pop Sound block (it has a speaker icon).



Activity 15: Back to Normal

Which block sends a character back to its original size?
A) Grow B) Shrink C) Reset Size D) Hide



Activity 16: Puzzle Pieces

Complete the sentence below:
"Coding blocks in ScratchJr snap together just like pieces of a ____________________."



Activity 17: The Red Block

What does a Red Block do in your script?
A) It starts the program B) It makes a sound C) It tells the program to end D) It turns the character red



Activity 18: Motion Block Labeling

Look at the motion blocks below. Use the word bank to write the correct name for each number.
Word Bank: Move Left | Move Up | Hop/Jump | Move Down | Move Right
fig 3: ScratchJr Motion Blocks Diagram
fig 3: ScratchJr Motion Blocks Diagram

  1. 
  1. 
  1. 
  1. 
  1. 



Activity 19: Sequence a Deletion

Number these steps 1 and 2 to show how to delete a character from your project.
[ ___ ] Tap and hold the character in the Character List. [ ___ ] Tap the red 'X' that appears.



Activity 20: Design Your Own Script

Draw a sequence of 3 blocks that would make a cat Start with the Green Flag, Jump, and then Say "Hi!".